Dark to move. Dark has 4 men and 0 kings, Light 1 man and 0 kings.
Win within 2 moves: at the end the opponent has no pieces left or no legal move, whatever they try.
What the position is about
- sacrifice — A piece is given up on purpose: the forced capture pulls the opponent onto the square you need.
- men only — No kings yet: every piece can only move forward, which makes tempo easy to count.
Finding the way in
Two-move wins usually come from a king that can trap the last man, or from a capture the opponent is forced to make into your jump.
Take your time. There is no clock on the result, and a wrong move is simply taken back so you can look again.
Show the first move
Start with 16-20. Played out against the stiffest resistance, the whole line goes: 16-20 31x24 20x27.
Solve it and the next puzzle of the same game is one tap away. Your solved puzzles are ticked in the list, in this browser only.