Dark to move. Dark has 1 man and 2 kings, Light 2 men and 0 kings.
Win within 2 moves: at the end the opponent has no pieces left or no legal move, whatever they try.
What the position is about
- sacrifice — A piece is given up on purpose: the forced capture pulls the opponent onto the square you need.
- multiple jump — The finish includes a jump over two or more pieces in a single turn.
- kings on the board — At least one king is on the board, so pieces can come back as well as go forward.
Finding the way in
Two-move wins usually come from a king that can trap the last man, or from a capture the opponent is forced to make into your jump.
Take your time. There is no clock on the result, and a wrong move is simply taken back so you can look again.
Show the first move
Start with 23-26. Played out against the stiffest resistance, the whole line goes: 23-26 31x22 25x18x11.
Solve it and the next puzzle of the same game is one tap away. Your solved puzzles are ticked in the list, in this browser only.