Dark to move. Dark has 1 man and 1 king, Light 0 men and 1 king.
Win within 2 moves: at the end the opponent has no pieces left or no legal move, whatever they try.
What the position is about
- kings on the board — At least one king is on the board, so pieces can come back as well as go forward.
Finding the way in
Two-move wins usually come from a king that can trap the last man, or from a capture the opponent is forced to make into your jump.
Before you touch a piece, list every forcing move you have and every threat the opponent has; the answer is almost always on that short list.
Show the first move
Start with 7-10. Played out against the stiffest resistance, the whole line goes: 7-10 2-6 10x1.
Solve it and the next puzzle of the same game is one tap away. Your solved puzzles are ticked in the list, in this browser only.