Dark to move. There are 17 dark and 17 light discs on the board and 30 empty squares.
Force your way onto a corner square within 2 moves. The opponent sees it coming and will defend.
What the position is about
- corner — The fight is about a corner square: once taken, it can never be flipped back.
- quiet move — The key move threatens nothing directly; it prepares a threat that cannot be met.
Finding the way in
Look for a move that leaves the opponent only replies that open a corner for you, or a disc that, once flipped, gives you a diagonal into the corner.
Before you touch a piece, list every forcing move you have and every threat the opponent has; the answer is almost always on that short list.
Show the first move
Start with f6. Played out against the stiffest resistance, the whole line goes: f6 a1 h8.
Solve it and the next puzzle of the same game is one tap away. Your solved puzzles are ticked in the list, in this browser only.