Light to move, with 6 light and 8 dark men in the game. Placement is over; from here on a turn means sliding one man to an adjacent free point.
Your job is to close a mill in at most 2 of your own moves, and it has to work against every defence, including the opponent closing a mill of their own.
What the position is about
- sliding phase — Every man is on the board; a move is one step along a line to an empty neighbour.
Finding the way in
Look first for points where you already have two men on a line with the third point empty, then ask which of them the opponent can cover in one move.
Play the position in your head from the opponent's side: what would you do against your favourite move? If there is a good answer, try the next candidate.
Show the first move
Start with f2-d2. Played out against the stiffest resistance, the whole line goes: f2-d2 d7-g7 d2-f2xg7.
Solve it and the next puzzle of the same game is one tap away. Your solved puzzles are ticked in the list, in this browser only.