Dark to move after 12 discs, with 0 columns already full.
Connect four within 3 of your own moves. Exactly one column starts the win; any other lets the opponent off.
What the position is about
- quiet move — The key move threatens nothing directly; it prepares a threat that cannot be met.
- horizontal four — The four that wins lies flat, along one row.
Finding the way in
Three-move wins usually start with a forcing move: a threat the opponent has to block, after which your next disc makes a double threat.
Take your time. There is no clock on the result, and a wrong move is simply taken back so you can look again.
Show the first move
Start with e3. Played out against the stiffest resistance, the whole line goes: e3 d5 b2 d6 b3.
Solve it and the next puzzle of the same game is one tap away. Your solved puzzles are ticked in the list, in this browser only.