Dark to move after 18 discs, with 1 column already full.
Connect four within 3 of your own moves. Exactly one column starts the win; any other lets the opponent off.
What the position is about
- forcing sequence — The solution is a series of threats, each one leaving the defence a single answer.
- horizontal four — The four that wins lies flat, along one row.
Finding the way in
Three-move wins usually start with a forcing move: a threat the opponent has to block, after which your next disc makes a double threat.
Before you touch a piece, list every forcing move you have and every threat the opponent has; the answer is almost always on that short list.
Show the first move
Start with e3. Played out against the stiffest resistance, the whole line goes: e3 e4 f3 d4 g3.
Solve it and the next puzzle of the same game is one tap away. Your solved puzzles are ticked in the list, in this browser only.